Prospect: "Our students might not engage well with this kind of learning format."
You: "That’s something we’ve thought a lot about, [Prospect’s Name]. Engagement can vary from student to student, but what’s really helped is how adaptive the platform is to different learning styles."
"We’ve seen schools and EdTech providers across India use our tools to keep students engaged through interactive content, quizzes, and even gamified learning. These elements really appeal to a wide range of students, especially those who prefer a more hands-on, interactive approach."
"If you’re unsure, what we could do is pilot the platform with a small group of students first and see how they respond. That way, you can gauge their engagement before making a full commitment."
"How does that sound? I can help set up a small test group to see if it’s a good fit for your students."
Offer to set up a pilot program or small-scale test with a group of students, giving the prospect a low-risk way to evaluate student engagement before committing fully.
Example:
"How about we start with a pilot program? We can set it up for a small group of students to see how well they engage with the platform. It’ll give you a clear idea of whether it’s a good fit for your institution before you commit. Does that sound good to you?"
Adaptability to Learning Styles: Highlight that your platform is flexible and designed to engage students with different learning styles through interactive content, quizzes, and gamified learning.
Proven Engagement Metrics: Share success stories from other schools and EdTech providers in India who have seen improved engagement and participation from students using your platform.
Low-Risk Pilot Program: Suggest running a pilot program to give the prospect a chance to test the platform’s effectiveness with their students before making a full commitment, reducing their perceived risk.
Interactive and Fun Learning: Emphasize that students tend to engage better with hands-on, interactive formats, and your platform offers those features through gamification and multimedia tools.